Monday, April 13, 2009
Update April 13 : Alternate Terrain Style?
Leever has been modeled and is currently being programmed into the game.
Howdy. Today was a painful day as I spent tireless hours trying to develop a new graphical style for texturing the terrain, and the result is seen here. I've also adjusted the lighting so that while outdoors, objects and buildings will be lit with equal light from all directions to help the game have a more graphically equalized look. Link's personal shading and lighting still needs fine tuning.
I've also animated Link's charge power slash, and in terms of epicness, it might seem similar to his attack from Smash Bruddas. I have also added enemies which can knock Link of his feet, and the recovery animation took 3 hours to acheive one of the coolest animations I've ever done.
Later today I will be adding the Rupee display, have rupees pop out of grass, rocks, and pots, and model and incorporate the Lever enemies.
Heartache, however, as the Tablet which I draw the game's textures with seems to be broke, as I can no longer draw in the right half side of it. The game may face unexpected delays until I can obtain another one, which may no be anytime soon.
Please, for the love of Lon Lon Milk, leave some comments and let me know what you think of the terrain's graphical adjustments.
at 3:03 AM