Monday, December 12, 2011

Looking to Hire for Commercial Game Dev Team

Hi everyone,

I know it's been a very long time since I've paid any attention to this project. I know I've said many things like I would release the source code, and I was rebuilding the engine.

I can no longer work on this particular project as I have since started and am managing a Game Development company based in Sydney, Australia.

If anyone is looking for positions in Game Development, please do feel free to contact me. I am looking for artists and developers with a few years of experience, are able to work in a team, and ideally based in Sydney. We have weekly meetings and work through remote desktops.

The positions I am currently looking to fill are:

3D Modeler for environments, props
3D Character Modeler / Animator
2D Artist for game art
2D Artist for game interface

We are currently developing cross platform commercial games that launch on iOS and Android devices, as well as Windows and Mac. Our games focus on fun, playability, innovation, and are inspired by retro gaming history.

Our current project is an innovative 2.5D Side Scroller to be published on mobile devices. Future projects include animal/monster breeding/raising/battling, survival horror, 3D action adventure, console style RPG, and many more.

We are looking for reliable, creative artists who enjoy working in a fun-loving, dedicated team. This position will be long term, involving participation in many commercial products.

If you are interested and have a resume, portfolio, or examples of your work, please email me at . Again, I prefer to hire Sydney based artists.

Thank you,
Jerrel Dulay

Source Code to be Released Soon


thanks for visiting and supporting this project. As it has long been established, this project has been indefinitely suspended. I will most likely never have time to work on this project again. As such, I would like to be fair and make the source code for this project available. The reason I have yet to post it is that Game Maker, while fantastic for 2D game development, is fatally crippling when it comes to developing 3D games.

I don't want to make people frustrated and distraught trying to make an advanced 3D game work on Game Maker. However, I feel there is exceptional amount of educational content within the code I wrote for this project.

I will spend the next week trying to tidy the project files up and officially make them open source. Indie developers may use the source files for any non-commercial purposes. Consider this my contribution to the 25th Zelda Anniversary.

Jerrel Dulay