Friday, April 17, 2009
April 19 : Fishy Updates 3
Howdy all. It's been a long, busy work week.
Today has been a frustrating day as I fine tuned the game physics, primarily making the hookshot physics as reliable as possible. A few days off from work this week will give me some time to tidy up some game maps and get a small demo ready for release.
I've been working on more animations for Link, refining swimming physics, and I'm currently adding Link's climbing animations so he can move up and down ladders and vines and such. The environments will require a few days or adjusting, fine tuning, and further texture mapping. Also, I need the camera to be as sexy as possible. Ohyeah, random info if anyone wants to collect tidbits, when Link jumps into the water after obtain the flippers, he will equip them and wear them while in water.
Oh yes, I've revamped Link's walking and running animations after carefully studying Link in Twilight Princess. Wind Fish Link's movements now very closely resemble his Wii-counterpart. I've also increased Link's moving speed so the game feels much smoother, and handles very much like WW and TP, and less like Resident Evil 1.
In the screenshot above, we see Link swimming and climbing. Yes, he can now climb in the same manner as Link from TP. For a test, I had him climbing houses, just like in real life.
I have yet to program diving and the Bow Wow anchor, but we can expect that soon.
Cheers, thanks for checking in!
at 11:34 PM