Hi everyone,
I know it's been a very long time since I've paid any attention to this project. I know I've said many things like I would release the source code, and I was rebuilding the engine.
I can no longer work on this particular project as I have since started and am managing a Game Development company based in Sydney, Australia.
If anyone is looking for positions in Game Development, please do feel free to contact me. I am looking for artists and developers with a few years of experience, are able to work in a team, and ideally based in Sydney. We have weekly meetings and work through remote desktops.
The positions I am currently looking to fill are:
3D Modeler for environments, props
3D Character Modeler / Animator
2D Artist for game art
2D Artist for game interface
We are currently developing cross platform commercial games that launch on iOS and Android devices, as well as Windows and Mac. Our games focus on fun, playability, innovation, and are inspired by retro gaming history.
Our current project is an innovative 2.5D Side Scroller to be published on mobile devices. Future projects include animal/monster breeding/raising/battling, survival horror, 3D action adventure, console style RPG, and many more.
We are looking for reliable, creative artists who enjoy working in a fun-loving, dedicated team. This position will be long term, involving participation in many commercial products.
If you are interested and have a resume, portfolio, or examples of your work, please email me at jerreldulay@gmail.com . Again, I prefer to hire Sydney based artists.
Thank you,
Jerrel Dulay
Monday, December 12, 2011
Source Code to be Released Soon
G'day,
thanks for visiting and supporting this project. As it has long been established, this project has been indefinitely suspended. I will most likely never have time to work on this project again. As such, I would like to be fair and make the source code for this project available. The reason I have yet to post it is that Game Maker, while fantastic for 2D game development, is fatally crippling when it comes to developing 3D games.
I don't want to make people frustrated and distraught trying to make an advanced 3D game work on Game Maker. However, I feel there is exceptional amount of educational content within the code I wrote for this project.
I will spend the next week trying to tidy the project files up and officially make them open source. Indie developers may use the source files for any non-commercial purposes. Consider this my contribution to the 25th Zelda Anniversary.
Cheerio
Jerrel Dulay
thanks for visiting and supporting this project. As it has long been established, this project has been indefinitely suspended. I will most likely never have time to work on this project again. As such, I would like to be fair and make the source code for this project available. The reason I have yet to post it is that Game Maker, while fantastic for 2D game development, is fatally crippling when it comes to developing 3D games.
I don't want to make people frustrated and distraught trying to make an advanced 3D game work on Game Maker. However, I feel there is exceptional amount of educational content within the code I wrote for this project.
I will spend the next week trying to tidy the project files up and officially make them open source. Indie developers may use the source files for any non-commercial purposes. Consider this my contribution to the 25th Zelda Anniversary.
Cheerio
Jerrel Dulay
Monday, November 1, 2010
Rebuilding Open Source Game Engine
Hi again, folks!
I know I had mentioned possibly releasing the source code for this game engine before, but I've been holding back from a pretty big reason: I simply won't support this engine with any documentation. It's complex, and is pretty much like duct tape holding Game Maker and U3D (3D rendering engine) together. The game was never really efficient, thanks to Game Maker's limitations, and Level Building was about as enjoying as punching myself in the face.
So here's a bit of news. This past week, I've been working on developing 3D games with C++, OpenGL, and Irrlicht. What does this mean? This means I'm rebuilding the Ballad of The Windfish engine from the ground up, in an environment that can be ported to run on pretty much ANY system.
WHAT is the point of me doing this? I need to very quickly build up experience using this new game development environment.
WHAT do I plan to do with this game engine? I don't intend on building an entire Zelda game remake with this engine. I am simply rebuilding a game engine that will run like Ballad of The Windfish/ Ocarina of Time/any 3D Zelda, but it will be in a development environment that is MUCH more powerful, and will work on many different systems.
WHAT does this mean for supporters of the project? Well, I won't be building an entire game, but after I make considerable progress on this game engine, I will most likely release the source code publicly. Yes, that's right, I'll rebuild the game engine to make a game identical to Ballad of the Windfish/Ocarina of time, and you guys can have it.
C++ and Irrlicht have a very wide support base and the community for these development tools are very good. No doubt, if I release the source code for a 3D Zelda engine, there will be enough support out there for people to really do something with it.
Thanks for hanging around.
Jerrel
I know I had mentioned possibly releasing the source code for this game engine before, but I've been holding back from a pretty big reason: I simply won't support this engine with any documentation. It's complex, and is pretty much like duct tape holding Game Maker and U3D (3D rendering engine) together. The game was never really efficient, thanks to Game Maker's limitations, and Level Building was about as enjoying as punching myself in the face.
So here's a bit of news. This past week, I've been working on developing 3D games with C++, OpenGL, and Irrlicht. What does this mean? This means I'm rebuilding the Ballad of The Windfish engine from the ground up, in an environment that can be ported to run on pretty much ANY system.
WHAT is the point of me doing this? I need to very quickly build up experience using this new game development environment.
WHAT do I plan to do with this game engine? I don't intend on building an entire Zelda game remake with this engine. I am simply rebuilding a game engine that will run like Ballad of The Windfish/ Ocarina of Time/any 3D Zelda, but it will be in a development environment that is MUCH more powerful, and will work on many different systems.
WHAT does this mean for supporters of the project? Well, I won't be building an entire game, but after I make considerable progress on this game engine, I will most likely release the source code publicly. Yes, that's right, I'll rebuild the game engine to make a game identical to Ballad of the Windfish/Ocarina of time, and you guys can have it.
C++ and Irrlicht have a very wide support base and the community for these development tools are very good. No doubt, if I release the source code for a 3D Zelda engine, there will be enough support out there for people to really do something with it.
Thanks for hanging around.
Jerrel
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