Wednesday, November 4, 2009

New Item Menu Graphics

Howdy do folks! Here's a small update! I've incorporated a new Item Menu graphic Window. It's pretty self explanatory. The Menu Window is now textured, aiming for a more of a 'map' look to it. Overally, it looks a bit more solid than the original WIP menu (also depicted below).



NEW ITEM MENU



OLD Game Menu

I'm scrambling to get as much work done as possible for my portfolio, as I'll be applying to some game development companies pretty soon. Expect more updates soon!


Cheers!
Jerrel

Friday, October 30, 2009

Zelda CDi Reviews

Hey guys, feel free to watch these brilliant Zelda CDi game reviews by the Angry Video Game Nerd. This guy is genius, and spends his money and time to show the rest of the world what we missed out on... some pretty horrible games. Before seeing these videos, I had no idea just how bad these games were... I feel much better about the Ballad project now, hahahaha!! I'm inspired to keep trying to make Ballad better and better. Go on, have a watch!




Engine Improvements

Ahoy there mateys!


Here's some behind the scene news, and it's quite good news indeed!


  • 3D collisions between player and enemy objects is now glitch free. Player and enemies no longer push each other through walls.
  • Enhanced attack-combo system. Fine-tuned battle engine allows multiple attack zones to be generated with a single attack at different times. This makes room for more complex attacks.
  • Enhanced model-to-player attaching. There are no longer any glitches that cause equipped weapons and other model parts to become out-of-sync with the character model's frames of animation.
  • Glitchless smooth transition in and out of Z target animations during and after attacks. Transition animations are now seamless and without glitches.
Woot? Also, on an unrelated note, I may be trying me hand at applying for jobs in game development companies in Australia... I'm also hoping to become involved with the independent game developers of Australia using my own original games in an exhibitions in an attempt to get noticed and hired by companies. Please forgive me if I don't work on Ballad of the Wind Fish for a while. Fan-games can not aid me in my career. If I can get a few of my original games out there, I may get that chance to make commercial games in the near future. Thanks for sticking around!

Cheers!
Jerrel