Thanks for the support. For the time being, I will definitely keep this project running.
I have been contemplating adjusting the graphical style of Ballad of the Wind Fish. At first, I really wanted a cross between Wind Waker and Ocarina of Time, but leaning more towards OoT's realism and more structurally sound look, but after examining Wind Fish, I've decided to try and lean a little bit more towards Wind Waker / Phantom Hourglass's exaggerated, wobbly stuff graphical style.
My reasoning for this is due to the Wind Fish's texture style, which is a hand drawn / coloured penciled look. In my opinion, the overally look of Wind Fish might jive better, and seem more fitting if I just exaggerated proportions a tiny bit. I will post screenshots tomorrow and see what y'alls think.
It will take a painstaking amount of time and adjusting beforeI find just the right balance between Wind Waker and Ocarina of Time graphical styles.
Also, I will be re-texturing Link tomorrow so his hair is a closer color to his standard yellow (since I based the model off only one game art), and I will 'try' to get his eyes to look more like OoT / TP.
I have been studying WW / Phantom Hourglass and Oracles of Seasons tonight, trying to think of a way to fine tune Wind Fish so it feels as close to a real Zelda game as possible. This is just my rant, but the Oracle games for the GBC aremost blatantly the black sheep of the Zelda series (the CD-i games DO NOT COUNT!!). The development team behind OoA and OoS obviously did not study Zelda as closely as they should have. The story-telling was completely out of style, the game features were painfully uncharacteristic to the Zelda series, and the overally structure and design made me feel like I was playing a bastardized fan game using Link's Awakening Graphics.
^ This is what happens when you hand a very specific series, such as Zelda, to a foreign game development team and expect them to get it all right.
The Oracle Effect, as I will dub the aforementioned "let's have a completely different team make our game and see what happens" is what I would like to avoid AT ALL COSTS. If there are any fans of the Silent Hill series, they might know what I mean when I say that we can also call this The Homecoming Effect.
On a lighter note, I will be modeling, animating and incorporating the first NPCs very soon possibly tomorrow.
Thanks for tuning in, and check back soon for further developments.