tag:blogger.com,1999:blog-57299196145102827302024-03-12T22:10:16.623-07:00The Legend of Zelda - Ballad of The Wind FishJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.comBlogger52125tag:blogger.com,1999:blog-5729919614510282730.post-77207157049726995402014-04-26T16:09:00.001-07:002014-04-26T16:15:27.884-07:00Never Before Released Alpha 002 Build Now Available For Download.<span style="background-color: black; color: white;">Hi everyone!</span><br />
<span style="background-color: black; color: white;"><br /></span>
<span style="background-color: black; color: white;">Thanks for showing your interest and support for this project, everyone. To celebrate the 5th anniversary of the Ballad of The Wind Fish this month, I'm releasing a previously unreleased build of the game. Seriously, no one has seen this build, and I haven't seen in a long time either! I'll be revealing some new, never before revealed details and images over the next week, so stick around. This project is officially retired, but I think we all had a fun time while it was active. Thanks everyone!</span><br />
<span style="background-color: black; color: white;"><br /></span>
<a href="http://www.4shared.com/zip/UE23v9joba/BalladOfTheWindFishalpha002rer.html"><span style="background-color: black; color: yellow;">Download Here</span></a><br />
<span style="background-color: black; color: white;"><br /></span>
<span style="background-color: black; color: white;">All the best,</span><br />
<span style="background-color: black; color: white;">Jerrel Dulay</span><br />
<span style="background-color: black; color: white;"><br /></span>
<span style="background-color: black; color: white;"><br /></span>
<span style="background-color: black; color: white;">*******************The following details pertain to the Alpha 001 build of the game, and may longer be relevant to the latest build</span><br />
<span style="background-color: black; color: white;"><br /></span>
<span style="background-color: black; color: white; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">(If your computer will not run the game properly such as not responding to controls accurately, use the Low Process Mode download, which runs a little slower due to using less processing power but should work on any PC with half a graphic card.)</span><br />
<span style="background-color: black; color: white;"><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 17px; line-height: 20.799999237060547px;">PLEASE NOTE </span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">: </span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold; line-height: 20.799999237060547px;">This project is only a month and a half old and I have not been working on it every day.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;"> There are countless errors and missing content, so roll with the punches with me on this. It's just a preview demo to let you guys know what the game will be like. This is an alpha release and more of a tech demo than anything else. Everything in the game is WIP and subject to a LOT of change before the final release.</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Obviously, this project takes ton of work, and I only have so much time to work on it. I'm well aware of all errors and issues. Trust me, if I had the time to fix everything straight away, the game would be finished by now.</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">For Controls and debugging notes, press the F1 button.</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold; line-height: 20.799999237060547px;">Also, not noted in the Controls is the 'Careful' button.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;"> By holding the CTRL button when walking or aiming a weapon, it is possible to control movement more accurately.</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold; line-height: 20.799999237060547px;">I also forgot to mention that the Hookshot can snag onto Wooden Crates.</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold; line-height: 20.799999237060547px;">Other Notes</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">*This current build actually kicks your computer into 16-bit mode to ensure that weaker PCs can run at optimal speeds, </span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold; line-height: 20.799999237060547px;">so this build does not actually look as good as it is supposed to</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">. The game normally runs in 32bit, and the option to run the game in different modes will be implemented with a later release.</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">*You can actually 'climb' Ulrira's House in this game build to test the ladder/vine climbing animation and physics.</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold; line-height: 20.799999237060547px;">Items </span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">(with functionality)</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Bomb</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Bow /Arrow</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Boomerang</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Magic Powder</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Cuckoo Balloon</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Shield</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Sword</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Hookshot</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Roc's Feather</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Ocean Rod</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold; line-height: 20.799999237060547px;">Combination Effects</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Bomb + Bow</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Magic Powder + Boomerang</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Ocean Rod + Roc's Feather</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold; line-height: 20.799999237060547px;">Missing / Incomplete Items</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Fire Rod</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">BowWow</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Ocarina</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Bottles</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Guardian Acorn</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Siren Instruments</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold; line-height: 20.799999237060547px;">Map Areas</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;"> (Obviously, all areas are unfinished and still being developed)</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Mabe Village</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Library Path to Mabe Beach</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Mabe Beach</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold; line-height: 20.799999237060547px;">Enemies</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Octorok</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Sea Urchin</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Leever (animation incomplete)</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold; line-height: 20.799999237060547px;">Other Modules</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Reading Signs</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Using Game Menu to switch items</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Talking to NPCs</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Picking up Items</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Swimming</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Climbing</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Ledge Grabbing</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Areas are missing textures and models and structure are still being adjusted and refined.</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; font-weight: bold; line-height: 20.799999237060547px;">Game Build Issues</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">If you get the error message :</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">"Failed to copy an animation from the model "resources/anm/npc/human_stand1.an8" to the model "resources/anm/npc/model_npc_boy1.an8". The source model has 0 bones, but the destination model has 26 bones. This is not allowed. Please make sure, that the skeletons of both models are identical and try again."</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">Just hit OK and continue playing. It shouldn't affect gameplay. Because I am unable to make the error occur on my PC, it will take some time to repair, and beside that, the message should be physically impossible to generate.</span><br style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;" /><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">* Quite obviously, the game script and game events are not implemented yet.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">*Title screen and Enter Name / Load game screen is not implemented yet.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">* The Camera is still not 100% smooth and perfect. It will take hours of testing and adjusting to get it just right, so it is a long and tedious process.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">* Optimizations are still unfinished, so on older or weaker machines, a slight FPS drop may occur.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">* Due to adjustments to physics, Link may phase or stick to certain objects when jumping or rolling.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">* There is an animation glitch that occurs if Link is attacked while performing certain actions. He may get locked into his animation until he is hit again. This will take a while to repair this so it may not be fixed before the release of this game build.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">* The orientation variables for picking up certain items (such as rocks) has not been adjusted, so Link will hold them in a very strange manner.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">* Animations are still not complete, some are not implemented yet including 'connecting' animations and T-target-while-using-a-certain-weapon.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">* Textures are not finished in many areas.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">* Certain Game Maps require adjusting texture maps and retexturing.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">* Using Bow with Bomb sometimes ignores the Bow-use button.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">* Link can walk off the maps where the other game areas are not implemented.</span><span style="font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; font-size: 13px; line-height: 20.799999237060547px;">* The Hookshot physics is not yet 100% perfect.</span></span>Jerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com7tag:blogger.com,1999:blog-5729919614510282730.post-3636265129613450472011-12-12T01:18:00.000-08:002011-12-12T01:18:58.264-08:00Looking to Hire for Commercial Game Dev TeamHi everyone,<br />
<br />
I know it's been a very long time since I've paid any attention to this project. I know I've said many things like I would release the source code, and I was rebuilding the engine.<br />
<br />
I can no longer work on this particular project as I have since started and am managing a Game Development company based in Sydney, Australia.<br />
<br />
If anyone is looking for positions in Game Development, please do feel free to contact me. I am looking for artists and developers with a few years of experience, are able to work in a team, and ideally based in Sydney. We have weekly meetings and work through remote desktops.<br />
<br />
The positions I am currently looking to fill are:<br />
<br />
3D Modeler for environments, props<br />
3D Character Modeler / Animator<br />
2D Artist for game art<br />
2D Artist for game interface<br />
<br />
We are currently developing cross platform commercial games that launch on iOS and Android devices, as well as Windows and Mac. Our games focus on fun, playability, innovation, and are inspired by retro gaming history.<br />
<br />
Our current project is an innovative 2.5D Side Scroller to be published on mobile devices. Future projects include animal/monster breeding/raising/battling, survival horror, 3D action adventure, console style RPG, and many more.<br />
<br />
We are looking for reliable, creative artists who enjoy working in a fun-loving, dedicated team. This position will be long term, involving participation in many commercial products.<br />
<br />
If you are interested and have a resume, portfolio, or examples of your work, please email me at jerreldulay@gmail.com . Again, I prefer to hire Sydney based artists.<br />
<br />
Thank you,<br />
Jerrel DulayJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com5tag:blogger.com,1999:blog-5729919614510282730.post-71921341181927035012011-12-12T01:04:00.000-08:002011-12-12T01:04:47.983-08:00Source Code to be Released SoonG'day,<br />
<br />
thanks for visiting and supporting this project. As it has long been established, this project has been indefinitely suspended. I will most likely never have time to work on this project again. As such, I would like to be fair and make the source code for this project available. The reason I have yet to post it is that Game Maker, while fantastic for 2D game development, is fatally crippling when it comes to developing 3D games.<br />
<br />
I don't want to make people frustrated and distraught trying to make an advanced 3D game work on Game Maker. However, I feel there is exceptional amount of educational content within the code I wrote for this project.<br />
<br />
I will spend the next week trying to tidy the project files up and officially make them open source. Indie developers may use the source files for any non-commercial purposes. Consider this my contribution to the 25th Zelda Anniversary.<br />
<br />
Cheerio<br />
Jerrel DulayJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com1tag:blogger.com,1999:blog-5729919614510282730.post-70742807095004004672010-11-01T00:45:00.000-07:002010-11-01T00:46:17.605-07:00Rebuilding Open Source Game EngineHi again, folks!<br />
<br />
I know I had mentioned possibly releasing the source code for this game engine before, but I've been holding back from a pretty big reason: I simply won't support this engine with any documentation. It's complex, and is pretty much like duct tape holding Game Maker and U3D (3D rendering engine) together. The game was never really efficient, thanks to Game Maker's limitations, and Level Building was about as enjoying as punching myself in the face.<br />
<br />
So here's a bit of news. This past week, I've been working on developing 3D games with C++, OpenGL, and Irrlicht. What does this mean? This means I'm rebuilding the Ballad of The Windfish engine from the ground up, in an environment that can be ported to run on pretty much ANY system.<br />
<br />
WHAT is the point of me doing this? I need to very quickly build up experience using this new game development environment.<br />
<br />
WHAT do I plan to do with this game engine? I don't intend on building an entire Zelda game remake with this engine. I am simply rebuilding a game engine that will run like Ballad of The Windfish/ Ocarina of Time/any 3D Zelda, but it will be in a development environment that is MUCH more powerful, and will work on many different systems.<br />
<br />
WHAT does this mean for supporters of the project? Well, I won't be building an entire game, but after I make considerable progress on this game engine, I will most likely release the source code publicly. Yes, that's right, I'll rebuild the game engine to make a game identical to Ballad of the Windfish/Ocarina of time, and you guys can have it.<br />
<br />
C++ and Irrlicht have a very wide support base and the community for these development tools are very good. No doubt, if I release the source code for a 3D Zelda engine, there will be enough support out there for people to really do something with it.<br />
<br />
Thanks for hanging around.<br />
JerrelJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com12tag:blogger.com,1999:blog-5729919614510282730.post-24988228335221868092010-08-26T06:04:00.000-07:002010-08-26T06:07:16.259-07:00Moving OnHey everyone!<br />
<br />
I see a pattern emerging. Every new post I make seems to be an apology of some sort. Following that, I sincerely apologize for ceasing the updates, posts, and making any progress on this project.<br />
<br />
I'd love nothing more than to continue working on this project and share it with you guys. You all have been great supporters and I sincerely appreciate that! However, running my small business and working in the photography industry has become a full time job for me. I develop educational software and games, teach, advertise for technology and photo-imaging, and am writing a series of Zombie/Thriller/Drama books.<br />
<br />
Earlier this year, I built an intense Video Game Design Portfolio and applied to various gaming development companies. The results? The hiring agencies were too stupid to understand the positions I was applying for and told me I was shit. This was extremely disheartening for me as a game developer. I said to myself, screw trying to get hired. I'm going to run my own damn company!<br />
<br />
Over the past year, I've been unable to work on the Ballad of The Wind Fish project for the sole fact that it can not, and never will make me any money. Am I all about money? No, of course not. But I need money to survive. Fan support doesn't pay for the house!<br />
<br />
So here's the deal.<b> I'm considering releasing the source code of this project to the general public.</b> That's right: every resource, every 3D, texture, animation file, every programming script... I might just release it to the public. I'd love to work on this project again when my contract jobs slow down and I have heaps of free time. This won't be happening any time soon.<br />
<br />
That being said, I might work on this project again and add more to it, but in the future. Definitely not right now. Thanks for being great supporters. Again, I appreciate all the offers for help and for building a team to work on this, but it wouldn't be fair if I could not sustain the project as a full-time project manager.<br />
<br />
If you need to contact me personally, or are even remotely interested in me releasing the source files to the project, let me know. My email address is jerreldulay@gmail.com<br />
<br />
Again, I'm sorry, but careers come before childhood fantasies!<br />
<br />
Best wishes to you guys<br />
JerrelJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com8tag:blogger.com,1999:blog-5729919614510282730.post-43696222571889854592010-03-01T06:22:00.000-08:002010-03-01T06:22:39.905-08:00Project moving to C++ and OpenGL? Most likely!Howdy do!<br />
<br />
For a wee bit of news, I just wanted to let you guys know I am in the process of leaning C++ and OpenGL.<br />
<br />
What does this mean? How does it affect the project?<br />
<br />
C++ and OpenGL are much, MUCH more powerful than the Game Maker program I have been using for Ballad of the Windfish. The Windfish project has pretty much pushed Game Maker to its limits, and thanks to the physics and 3D collision detections, the project has hit a wall in terms of gaming performance.<br />
<br />
Also, OpenGL is support cross-platform, making the porting of games possible.<br />
<br />
I must learn C++ and OpenGL for my work and commercial products, and in order to master this, I will most likely be rebuilding the Ballad of the Windfish game engine from the ground up, completely from scratch in a programming language and environment I have very little experience in! =D<br />
<br />
But Jerrel, you say, why would you need to recreate the game engine you won't be able to commercially benefit from? On the contrary! I originally built the Windfish game engine as a universal game engine for all of my 3D action adventure games, and I was even able to refine this gaming engine into a Resident Evil 4-5 game clone. By rebuilding the game engine in C++/OpenGL, the game will not only run smoother and on more machines, but I will be able to casually take a step over the graphical limitations that were holding me back while working in Game Maker. Not to mention, I have been learning new, more advanced 3D modelling programs, such as Maya.<br />
<br />
The Windfish engine will evolve into the new "Windfish 2" engine, and I will then use that new engine as a base for my commercial projects.<br />
<br />
The new game engine will most likely feature :<br />
<br />
<ul><li>Higher definition / smoother / higher polycount 3D Models</li>
<li>Enhanced Lighting and Texture Effects</li>
<li>Hopefully improved animation-linking</li>
<li>More reliable 3D collision detection</li>
<li>Faster/more reliable Speed</li>
<li>Sexy post-screen shading effects</li>
<li>Dynamic Shadows for models</li>
<li>Shadow Maps for terrain and architecture</li>
<li>Overall increased sexiness</li>
<li>More Hawaiian Punch</li>
</ul><br />
Thanks for sticking around!<br />
Colon Capital P!<br />
JerrelJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com10tag:blogger.com,1999:blog-5729919614510282730.post-56290375763078665882010-02-22T02:05:00.000-08:002010-02-22T02:05:51.588-08:00Found some killer LttP HD Fan Art<div class="separator" style="clear: both; text-align: center;"><a href="http://fc05.deviantart.net/fs33/i/2008/291/8/2/Through_the_night_by_Orioto.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="http://fc05.deviantart.net/fs33/i/2008/291/8/2/Through_the_night_by_Orioto.jpg" width="640" /></a></div><br />
Heya folks! I recently came upon this artwork by a very talented fellow who takes images of retro games and draws up "mock HD" concept screenshots. He's got some brilliant work, especially with his mario, sonic, and donkey kong stuff! I don't know about you guys, but I'd pay premium for a Link to The Past Remake that looked JUST like that /\.<br />
<br />
Go on and check out Orioto's Deviant Art gallery!<br />
<a href="http://orioto.deviantart.com/gallery/">http://orioto.deviantart.com/gallery/</a><br />
<br />
Cheers<br />
JerrelJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com2tag:blogger.com,1999:blog-5729919614510282730.post-55174178210080128212010-01-26T23:54:00.000-08:002010-01-30T05:22:44.886-08:00Project Update - Blue Tunic<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbkaPetNb2hjAU0nXvetECC2SBwlsAgN9U9ip7X1cOWebQbvGGcQupC61LXhr_46umDNX8zJIOfDOB5EkFZSTQp6xwg_Me6I2zmUHwIbdYtQb4hl1nyWeUoGNHDk3vTzH6F9P_6WTwijiB/s1600-h/blue_tunic_show.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbkaPetNb2hjAU0nXvetECC2SBwlsAgN9U9ip7X1cOWebQbvGGcQupC61LXhr_46umDNX8zJIOfDOB5EkFZSTQp6xwg_Me6I2zmUHwIbdYtQb4hl1nyWeUoGNHDk3vTzH6F9P_6WTwijiB/s400/blue_tunic_show.png" width="400" /></a></div><br />
Hello everyone!<br />
<br />
First and foremost, I owe supporters of this project a huge apology. Yes, there has been a complete lack of updates for a while, despite my reporting that there would be more progress on the project. I pretty much lied. Yes, I'm sincerely sorry about that.<br />
<br />
To get right to things, here are some quick renders of the first version of the Blue Tunic. This Tunic will grant Link a Defense Boost as well as underwater breathing capabilities. Long-time supporters may recognize the design from the original sketch. I hope to have the Red Tunic posted sometime soon as well.<br />
<br />
I do apologize for leaving the scene without much notice. The only thing that keeps me coming back to this project is the support I see online from all over the world from dedicated Zelda enthusiasts.<br />
<br />
My career circumstances have changed, and I no longer have the amount of 'spare time' to work on non-profit projects like I had in the past. I'm learning C++, OpenGL, Flash and xCode/Objective-C for work. I'm running my software development and marketing company full bore, and am tied up in working in the photography industry right now.<br />
<br />
I've also published a new book yesterday. The writing is the easy part... Marketing for the book is both expensive and time consuming.<br />
<br />
This is very off-topic, but if anyone enjoys Zombies, please do check out my new book that published just <b>yesterday</b>. You can download the PDF eBook for free or buy a paperback for $22.99.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzdUwFLmsGFo4YfIMK6tWWurvwdUXXQZqDtDx4bbfyRVkBHvc3qaCgvJ56Wc5iztpCt5PNMp8Fg8ahP9VwKdt983Vc7c5dZESX08EBTU4Wn_7pZp6-aqx_JdCmWX_hCaGhZH4jmy658-yl/s1600-h/ebook-cover-smaller.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzdUwFLmsGFo4YfIMK6tWWurvwdUXXQZqDtDx4bbfyRVkBHvc3qaCgvJ56Wc5iztpCt5PNMp8Fg8ahP9VwKdt983Vc7c5dZESX08EBTU4Wn_7pZp6-aqx_JdCmWX_hCaGhZH4jmy658-yl/s200/ebook-cover-smaller.png" width="132" /></a></div><br />
Please check out <a href="http://www.theripperinfection.com/">The Ripper Infection Book Series Website</a><br />
<br />
Yes, I am a novelist and it earns me money, unlike non-profit fan games :/<br />
Really though. If you like Zombies or gaming, you'll probably like this book.<br />
<br />
<br />
**End of shameless plugging<br />
<br />
<br />
<br />
<br />
Thanks guys. I know it's excruciating to crawl like this, but I can only work on very small aspects of the project at a time now. I'm literally clawing for the time to work on Ballad of the Wind Fish.<br />
<br />
To be honest, we should only be expect small updates for a while, such as new items, weapons, equipment and minor bug fixes and graphic updates.<br />
<br />
I appreciate your loyalty and for staying interesting. I really am sorry for be so slack.<br />
<br />
JerrelJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com9tag:blogger.com,1999:blog-5729919614510282730.post-43490757340410745462010-01-26T23:41:00.000-08:002010-01-26T23:41:00.373-08:00New ChatboxG'day mates. I've implemented a new chatbox, since the previous "flooble" chatbox just seemed so dodgey. This new one should be over 9000 times better.Jerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com0tag:blogger.com,1999:blog-5729919614510282730.post-71502871229648511832009-11-04T23:43:00.000-08:002009-11-04T23:47:20.916-08:00New Item Menu GraphicsHowdy do folks! Here's a small update! I've incorporated a new Item Menu graphic Window. It's pretty self explanatory. The Menu Window is now textured, aiming for a more of a 'map' look to it. Overally, it looks a bit more solid than the original WIP menu (also depicted below).<br />
<br />
<div style="text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNTH4OL3U4XDjXWaHj_LTf2VPp1IU_DYPzeQqIDD3c4dI6xESXMT2XIa7oyOgJbaCudFCpTa5sfNpjWiHeQguRwQgvCYCaAMpoQiO59pNls-8SKRmjxVb4SAQ44wOZxNbSDDfHobZ4QL1f/s1600-h/New+Item+Menu.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNTH4OL3U4XDjXWaHj_LTf2VPp1IU_DYPzeQqIDD3c4dI6xESXMT2XIa7oyOgJbaCudFCpTa5sfNpjWiHeQguRwQgvCYCaAMpoQiO59pNls-8SKRmjxVb4SAQ44wOZxNbSDDfHobZ4QL1f/s320/New+Item+Menu.png" vr="true" /></a><br />
</div><div class="separator" style="clear: both; text-align: center;"><strong>NEW ITEM MENU</strong><br />
</div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-gIHZS4cv6aWt8XMbvWTvCcQ-IEdUyzOL5jKvlfLuseDiilLrC0nAqppqx5icmWlZ50evHY_gsOxT7DAyuHrF3EDs7-EpRMcpWLkp5R38SfAcWBrOaFJiDP-uCjEkLZNSQgYNYixZdnqd/s1600-h/BoTWF_menuWIP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-gIHZS4cv6aWt8XMbvWTvCcQ-IEdUyzOL5jKvlfLuseDiilLrC0nAqppqx5icmWlZ50evHY_gsOxT7DAyuHrF3EDs7-EpRMcpWLkp5R38SfAcWBrOaFJiDP-uCjEkLZNSQgYNYixZdnqd/s200/BoTWF_menuWIP.jpg" vr="true" /></a><br />
</div><div class="separator" style="clear: both; text-align: center;"><strong>OLD Game Menu</strong><br />
</div><br />
I'm scrambling to get as much work done as possible for my portfolio, as I'll be applying to some game development companies pretty soon. Expect more updates soon!<br />
<br />
<br />
Cheers!<br />
JerrelJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com7tag:blogger.com,1999:blog-5729919614510282730.post-12394384364022496752009-10-30T06:13:00.000-07:002009-10-30T06:14:26.640-07:00Zelda CDi Reviews<span style="line-height: 15px; white-space: pre-wrap;"><span style="font-family: inherit;"> Hey guys, feel free to watch these brilliant Zelda CDi game reviews by the Angry Video Game Nerd. This guy is genius, and spends his money and time to show the rest of the world what we missed out on... some pretty horrible games. Before seeing these videos, I had no idea just how bad these games were... I feel much better about the Ballad project now, hahahaha!! I'm inspired to keep trying to make Ballad better and better. Go on, have a watch!</span></span><br />
<span style="font-family: monospace; font-size: small;"><span style="font-size: 12px; line-height: 15px; white-space: pre-wrap;"><br />
</span></span><br />
<br />
<div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" height="392" id="gtembed" width="480"> <param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43089"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=43089" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><br />
<div style="background-color: black; font-family: Verdana; font-size: 10px; height: 32px; padding-bottom: 2px; padding-top: 2px; text-align: center; width: 480px;"><div><a href="http://www.gametrailers.com/" style="color: white;" title="GameTrailers.com">Video Games</a> | <a href="http://www.gametrailers.com/game/screwattack/3000" style="color: white;" title="ScrewAttack">ScrewAttack</a> | <a href="http://www.gametrailers.com/video/angry-video-screwattack/43089" style="color: white;" title="Angry Video Game Nerd: CD-i Part II">Angry Video Game Nerd: CD-i Part II</a><br />
</div><div style="padding-top: 3px;"><a href="http://xbox360.gametrailers.com/" style="color: white;" title="XBox 360">XBox 360</a> | <a href="http://ps3.gametrailers.com/" style="color: white;" title="PS3">Playstation 3</a> | <a href="http://wii.gametrailers.com/" style="color: white;" title="Wii">Nintendo Wii</a><br />
</div></div></div><br />
<div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" height="392" id="gtembed" width="480"> <param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=43521"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=43521" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><br />
<div style="background-color: black; font-family: Verdana; font-size: 10px; height: 32px; padding-bottom: 2px; padding-top: 2px; text-align: center; width: 480px;"><div><a href="http://www.gametrailers.com/" style="color: white;" title="GameTrailers.com">Video Games</a> | <a href="http://www.gametrailers.com/game/screwattack/3000" style="color: white;" title="ScrewAttack">ScrewAttack</a> | <a href="http://www.gametrailers.com/video/angry-video-screwattack/43521" style="color: white;" title="Angry Video Game Nerd: CDi Part 3 ">Angry Video Game Nerd: CDi Part 3 </a><br />
</div><div style="padding-top: 3px;"><a href="http://xbox360.gametrailers.com/" style="color: white;" title="XBox 360">XBox 360</a> | <a href="http://ps3.gametrailers.com/" style="color: white;" title="PS3">Playstation 3</a> | <a href="http://wii.gametrailers.com/" style="color: white;" title="Wii">Nintendo Wii</a><br />
</div></div></div>Jerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com2tag:blogger.com,1999:blog-5729919614510282730.post-79632025065596410472009-10-30T00:24:00.000-07:002009-10-30T00:27:17.409-07:00Engine ImprovementsAhoy there mateys!<br />
<br />
<br />
Here's some behind the scene news, and it's quite good news indeed!<br />
<br />
<br />
<ul><li>3D collisions between player and enemy objects is now glitch free. Player and enemies no longer push each other through walls.</li>
<li>Enhanced attack-combo system. Fine-tuned battle engine allows multiple attack zones to be generated with a single attack at different times. This makes room for more complex attacks.</li>
<li>Enhanced model-to-player attaching. There are no longer any glitches that cause equipped weapons and other model parts to become out-of-sync with the character model's frames of animation.</li>
<li>Glitchless smooth transition in and out of Z target animations during and after attacks. Transition animations are now seamless and without glitches.</li>
</ul><div>Woot? Also, on an unrelated note, I may be trying me hand at applying for jobs in game development companies in Australia... I'm also hoping to become involved with the independent game developers of Australia using my own original games in an exhibitions in an attempt to get noticed and hired by companies. Please forgive me if I don't work on Ballad of the Wind Fish for a while. <b>Fan-games can not aid me in my career. </b>If I can get a few of my original games out there, I may get that chance to make commercial games in the near future. Thanks for sticking around!<br />
</div><div><br />
</div><div>Cheers!<br />
</div><div>Jerrel<br />
</div>Jerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com2tag:blogger.com,1999:blog-5729919614510282730.post-37729415274804151822009-10-25T06:16:00.000-07:002009-10-25T06:22:54.471-07:00Growing, Learning!Hello folks!<br />
Sorry for the lack of new screenshots. Work and classes has been hectic and I'm really hoping to leave my current casual job for something else... Just to post a few little details here, I've got some (gradually) great news!! Working on my little projects, I've been developing new animating and programming techniques, as well as designing better, more efficient physics engines and overall better game engines!! My work on the Resident Evil side project has allowed me to really get a feel for developing a stronger, more solid combat system.<br />
<br />
What does this mean? It means I've been trying to improve myself more and more as a game developer. Am I any better than I was when I first started the Ballad of the Wind Fish project? Yes. Is it a big difference. Yes.<br />
<br />
Anyway, I'll be spending what little downtime I have daydreaming about working for big video game companies, making awesome sequels to my favorite childhood games (Breath of Fire, Link's Awakening... har har har)... I'm really trying to develop new techniques to get that anime-style of 3D modeling for characters, and I'm really striving to get better and faster at character modeling and texturing. Since I've been studying Capcom's style of 3D character modeling and texturing, one might be able to say I've 'megamaned' some of their technique. I've been improving immensely with 3D modeling the past few weeks.<br />
<br />
In the near future, I may be developing 3D models of the 8 heroes from the Breath of Fire game from the SNES. Why? Breath of Fire, hands down, is my most favorite game in the whole world, and it is the single game that inspired me to start develop games. Ever since I was a kid, I dreamed of making games like Breath of Fire... I'm hoping to develop the 3D models as an exercise to develop that commercial-quality, anime-like character model style. If I can master that a little further, I'll really know what I want to get out of Ballad of the Wind Fish.<br />
<br />
I'm going to spend a few days developing a base traditional RPG engine; something solid, open ended, and can be used to create unique, good looking 3D RPGs without much difficult. I might even make this a "3D RPG maker"! Hahahaha. I'm also considering coding a 3D fighting game engine as well, which I might even release as a "3D Fighter Maker" for people to use. All good fun. There's so many possibilities! So little time!<br />
<br />
I've also been improving my skills with HUDs and inventory menu interfaces...<br />
<br />
So please bear with me, since the Ballad of the Wind Fish was simply a learning exercise to begin with anyway. I'm not yet a real pro game developer, but I'm trying to get there.<br />
<br />
Cheers!<br />
JerrelJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com1tag:blogger.com,1999:blog-5729919614510282730.post-63898465343393937932009-10-14T15:55:00.000-07:002009-10-16T01:19:56.907-07:00HDE - High Definition Environments<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgocNCzn8_2t9bzCK25_FKnTnVX98eqyjeYsunen6Nqha-vm5Ui-zlM6dNzWt99zTapU5CkVfEMSpjfyzx-UsHt7kvNMg0MsXmdNYxJ92P6F2vBfb4Us4U-YHhVhcdYKIAoOEGqaSapScpF/s1600-h/Desktop-1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 182px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgocNCzn8_2t9bzCK25_FKnTnVX98eqyjeYsunen6Nqha-vm5Ui-zlM6dNzWt99zTapU5CkVfEMSpjfyzx-UsHt7kvNMg0MsXmdNYxJ92P6F2vBfb4Us4U-YHhVhcdYKIAoOEGqaSapScpF/s320/Desktop-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5392596588369981378" border="0" /></a><br />Hello hello!<br /><br />Just to show you guys what I've been working on, I've posted two little screenshots of another WIP. Obviously, the character model is unfinished and untextured, and the room itself is missing objects and a little bit more moss, cement cracks and other atmospheric bits.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0qfs0owQsYR8fqLfjpdFO0JTCZM8Ge-znx5eEZOIbBoI9bLVuG8BMd2bOa7eU40GgMKIHr07jB6P7vnnVTy0sYDTJ9hfa_0UcoiN-sHb1gYZCQo3SOmWCSs0tHrMYF8uVf6qLxeUXMfNt/s1600-h/Beta-debug-HUNK-4.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 136px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0qfs0owQsYR8fqLfjpdFO0JTCZM8Ge-znx5eEZOIbBoI9bLVuG8BMd2bOa7eU40GgMKIHr07jB6P7vnnVTy0sYDTJ9hfa_0UcoiN-sHb1gYZCQo3SOmWCSs0tHrMYF8uVf6qLxeUXMfNt/s200/Beta-debug-HUNK-4.jpg" alt="" id="BLOGGER_PHOTO_ID_5392594069858305858" border="0" /></a><br />The screenshots depict a demo-game running on an adapted engine based off Ballad of The Wind Fish, as the game engine iself is built for use in almost any genre of 3rd person game. This demo game, dubbed Resident Evil : Abstraction, is also a sort of fun challenge for me to built a game engine that runs like a classic Resident Evil game (if there are any RE fans out there, let's year ya!). The game engine uses Real Time 3D (not prerendered), and makes use of cinematic, dramatic camera angles, darkness and environment detail to build a level of suspense and immersion.<br /><br />What's so important about the screenshot, and why so random? Quite the contrary! I've been studying nex-gen games, and games with just particularly detailed graphics in general, such as Resident Evil Remake and Resident Evil 0. The past few days I've been developing techniques to produce High Definiton Environments, using high resolution textures with a high level of unique detail. Obviously, this takes more time and skill but produces more visually appealing environments.<br /><br /><br /><br />Here's a video just to show a bit of in-game footage in the beta room. WIP of course. I've been working on it about four days now.<br /><div style="text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dx98r2hpi5pzW3dsZg8l_d17TVFtX3cCGPGqAoHJoHfkDw6rbzxC7w_pgiZsvbIuTN9-qkiEcGHd1bV3cWW' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>Jerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com6tag:blogger.com,1999:blog-5729919614510282730.post-3773941653477735152009-10-12T19:31:00.000-07:002009-10-12T19:40:22.166-07:00Study, Study, Study!<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ui05.gamefaqs.com/228/gfs_93562_2_2.jpg"></a><br />Hello everyone!<br /><br />I've been studying a few different games lately, trying to understand how developers are doing 3D graphics and what not. After all, I myself am not a commercial console game developer by any stretch of the imagination, so my experience with making things real purdy is limited.<br /><br />Images below depict Tales of Symphonia : Dawn of the New World for the Nintendo Wii. The game itself is quite pleasing to look at, and I've been studying the graphics, figuring out a way to duplicate the graphic quality and style. I have yet to decide to suspend the Ballad of the Wind Fish project for the reason that the project itself is still very useful to me as a developing game designer. Ballad of the Windfish allows to develop and refine new gaming/graphic technologies, techniques and engines.<br /><br />Okay, so I've really been taken with the graphical style of ToS:DoTNW. Hopefully I can develop graphical skill to match commercial quality games. Also, on a somewhat related note, I've been studying Resident Evil 4 character models to better understand how developers make lolawesome models. I've come to the conclusion that the character models are developed using Awesome Sauce.<br /><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://image.com.com/gamespot/images/2008/280/942210_20081007_screen020.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 414px; height: 238px;" src="http://image.com.com/gamespot/images/2008/280/942210_20081007_screen020.jpg" alt="" border="0" /></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ui05.gamefaqs.com/228/gfs_93562_2_2.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 418px; height: 314px;" src="http://ui05.gamefaqs.com/228/gfs_93562_2_2.jpg" alt="" border="0" /></a><br />Hopefully BoTWF can look something like dat! ^<br /></div>Cheerio!Jerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com4tag:blogger.com,1999:blog-5729919614510282730.post-41871499221565727682009-10-03T20:52:00.000-07:002009-10-03T21:02:20.006-07:00Baby Steps, But Steps NonethelessG'day folks! Thanks for hanging in there. This week I'll be posting new screenshots of the alter Tunics as well as Swords and Shield(s).<br /><br />Again, I can't express enough how grateful and humbled I am by the support of everyone who has posted on this site.<br /><br />I'm currently working on develop educational programs people with disabilities and computer games for and for the blind. I enjoy making games, and having a chance to help out a part of society that doesn't normally get to participate in the entertainment that everyone else gets to is an opportunity I don't want to miss.<br /><br />I know this is extremely random and unrelated, but if you know someone who is blind who would like to play adventure or exploration computer games that only requiring hearing, then keep an eye out here at the blog. Who knows? I might write an audio based Zelda game for the visually impared! Of course we'll need Navi back to help guide our blind hero.<br /><br />The realization came to me the other day that the featured demo here at the blog is only of a build a month and a half into development. How sad is that!? I wonder when the next demo will come out!<br /><br />Thanks everyone!<br /><br />Cheers!<br />JerrelJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com2tag:blogger.com,1999:blog-5729919614510282730.post-74591532039905848522009-09-11T06:52:00.000-07:002009-09-11T06:57:03.166-07:00Project Status : On HoldHowdy everyone!<div>Thanks for sticking by. I must apologize for the lack of posts and updates, but there has been some unfortunate death in the family, and with an increase in my workload from two jobs and classes, I have had very little downtime.</div><div><br /></div><div>I've started tutoring computer lessons to handicapped clients and working with a group to build a Pizza Restaurant database and Point of Sale / Administration system.</div><div><br /></div><div>Please understand that I have a lot of work on my hands at the moment.</div><div><br /></div><div>I have not been able to work on Ballad of The Windfish at all lately. As time passes and my work schedule evens out and settles down, I will continue working on this project again.</div><div><br /></div><div>Thanks for much for sticking around. I'll post any updates that I can. You all are top blokes (and Sheilas!)</div><div><br /></div><div>Cheers,</div><div>Jerrel</div>Jerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com5tag:blogger.com,1999:blog-5729919614510282730.post-72138108819390714822009-09-11T06:40:00.000-07:002009-09-11T06:51:39.695-07:00Which Zelda Era do you prefer?<div style="text-align: center;"><br /></div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://wiiconsumer.files.wordpress.com/2008/08/link-to-the-past.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 160px; height: 120px;" src="http://wiiconsumer.files.wordpress.com/2008/08/link-to-the-past.jpg" border="0" alt="" /></a><br /><div style="text-align: center;"><br /></div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://brutalgamer.com/wp-content/uploads/2009/04/zelda.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 160px; height: 120px;" src="http://brutalgamer.com/wp-content/uploads/2009/04/zelda.jpg" border="0" alt="" /></a><br /><div><img src="http://www.virginmedia.com/microsites/games/slideshow/game-art/img_9.jpg" border="0" alt="" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 160px; height: 120px; " /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://wiiconsumer.files.wordpress.com/2008/08/link-to-the-past.jpg"></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://wiiconsumer.files.wordpress.com/2008/08/link-to-the-past.jpg"></a><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://wiiconsumer.files.wordpress.com/2008/08/link-to-the-past.jpg"></a><div><br /></div>Which Zelda games appeal to you the most?<div><br /></div><div>Whether it is the graphics, music, mood, or gameplay that attracts you, each Zelda game offers something unique and new to the table. As time progresses, the Era evolves into something else and the Zelda universe becomes something new. Each game holds dearest a particular era of these games. Which is your favorite?</div><div><br /></div><div><ul><li>Zelda 1 to Link To The Past (Including Link's Awakening and Zelda II)</li><li>Ocarina of Time to Majora's Mask (Including The Oracles)</li><li>Wind Waker to Twilight Princess (Including Minish Cap and Four Swords)</li></ul></div><div><span class="Apple-style-span" style="font-family:'Trebuchet MS';"><span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px;"><span class="Apple-style-span" style="font-family:Georgia;"><span class="Apple-style-span" style="-webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px;"><br /></span></span></span></span></div></div>Jerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com4tag:blogger.com,1999:blog-5729919614510282730.post-42245841564638262762009-08-03T23:33:00.000-07:002009-08-03T23:37:42.352-07:00Tunic Updates Coming Soon - Back online<div>Howdy everyone! I'm back in Australia, and can continue work on the project. As stated before, I'll be adding the alternate tunics, shields and weapons, and will post screenshots as they are available. </div><br /><div></div><br /><div>Also, if you are interested in my other games, please feel free to check out a Monster Raising / Battling Pet simulation game, called Monster Pickle. This was one of my first games, released in 2003. I am posting this because I intend to do a 3D remake very soon, with many online game expansion sets and new features.</div><br /><div></div><br /><div><a href="http://sunprogames.com/images/mptitle.jpg"></a></div><img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://sunprogames.com/images/mptitle.jpg" border="0" /><br /><div></div><br /><div>Check out the game here:</div><br /><div><a href="http://sunprogames.com/monsterpicklemain.html">http://sunprogames.com/monsterpicklemain.html</a></div><br /><div>Download Here:</div><br /><div><a href="http://sunprogames.com/mp/mpranch.html">http://sunprogames.com/mp/mpranch.html</a></div><br /><div></div><br /><div>Cheers!<br /></div><div>Jerrel</div>Jerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com2tag:blogger.com,1999:blog-5729919614510282730.post-91446537271725211862009-07-22T01:45:00.000-07:002009-07-22T02:05:36.137-07:00Unforunate DelaysHello everyone!<br />I apologize for the lack of updates. There have been some unfortunate delays. A family medical emergency has forced me to leave the country and head back home to America for a few weeks, so I won't be working on the project during this time.<br /><br />Thanks for understanding,<br />JerrelJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com9tag:blogger.com,1999:blog-5729919614510282730.post-80130231512717912832009-07-15T00:04:00.000-07:002009-07-15T00:26:47.306-07:00New Concept Art : Tunics, Swords and More<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWSBGObpzXWXtPi6uNBmZ-9ZAZ2sCvln_vXWWlWXrD__XaacA5nsH2QtHAq5pHbjUGvLb9Akd0-puUonDK615Mp-rShQ6AMYSp4Dp8_GY_YGoetI2DeXB_2LZrWpHUZU3UNeGf8njDnKyM/s1600-h/concept-tunics-weapons.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 226px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWSBGObpzXWXtPi6uNBmZ-9ZAZ2sCvln_vXWWlWXrD__XaacA5nsH2QtHAq5pHbjUGvLb9Akd0-puUonDK615Mp-rShQ6AMYSp4Dp8_GY_YGoetI2DeXB_2LZrWpHUZU3UNeGf8njDnKyM/s320/concept-tunics-weapons.jpg" alt="" id="BLOGGER_PHOTO_ID_5358579632621169762" border="0" /></a>G'day happy Hyrulians. The sketches above depict the initial concept designs for the alternate Tunics, as well as the alternate Swords, Shield, and Power Bracelet. Of course, if you are looking for the full surprise of a new adventure, drink a Poe and forget that you saw this article and the concept sketches.<br /><div style="text-align: center;"><br /><div style="text-align: left;">Do keep in mind, these sketches were drawn in a moving vehicle so things are pretty rough and all around very sketchy. If you are curious to how the Alternative Swords work in Ballad of the Windfish, simply imagine how the Giant's Knife and Big Goron Sword functioned in Ocarina of Time. The four alternative swords in the game will beome available after accomplishing certain sub-quests and reaching certain points in the story.<br /><br />Each sword has a unique style, strength, and speed. There is one spot in Link's inventory, so only 1 alternative story can be picked up, but they can be swapped and traded at any point by visiting various locations through Koholint Island.<br /><br />The Mirror Shield will also have an new function. The Mirror Shield replaces the Hylian Shield in the inventory, and now uses up the Magic Meter whenever it reflects anything 'magical'. When the Magic meter runs out, the Mirror Shield reverts to the Hylian Shield. This feature may end up being a unique first to Zelda games. The magic>shield function has been implemented to take advantage of the newly-incorporated Magic Meter, which can also be upgraded a fair bit.<br /><br />The alternate shield takes it's own unique slot in the game inventory, but is not required to compete the game. The Spike Shield allows players to flip, stun, or disarm certain enemies who would otherwise be extremely difficult to deal with. The Spike Shield can also deal damage to most enemies, but it can break from exposure to fire or magic.<br /><br />Power Bracelet is no longer an 'equipped' item, and has evolved into an 'auto-use' treasure. The "Lv2 Bracelet" is replaced by the "Magic Bracelet", and allows Link to pick up much larger, heavier objects.<br /><br />Now, for the hot topic!! Following Twilight Princess' cue, Ballad of the Windfish features alternate Tunics which not only change color, but style as well. As seen in the figure above, the Ocean Blue colored tunic features silver plating and a copper mesh-type chain mail with a white undershirt. The Lava Red tunic is adorned with heavy, gold armor, dark chain metal above a charcoal colored undershirt.<br /><br />The concept swords feature the Zora Sword, Ancient Sword, and Royal Sword. The upgrades of the Hyrulian Sword will all remain pretty close to the original sword's design. The Ancient Sword will be a giant, longer-range, slow weapon, capable of dealing massive damage, while the Royal Sword performs like a light, swift saber, dealing less damage than the Hyrulian Sword, but is capable of being wielding with blinding speed. The Zora's Sword will be more of a balanced sword and serve a magical, mysterious function!!<br /><br />The Concept Sketches depicted in the figure above remain just that: concept sketches. Designs for the objects may face numerous adjustments before implimentation in the game, and some may not even make it into the final product at all.<br /><br />Feel free to share your thoughts through comments and the Chatbox in the NavBar to the right!<br /><br />Thanks!<br />Jerrel<br /></div></div>Jerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com2tag:blogger.com,1999:blog-5729919614510282730.post-66118365281878251132009-07-11T17:35:00.000-07:002009-07-11T17:57:41.655-07:00The Sound of Music<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5LrU5p6s9GYHoO42CHDXXTaC4VNMOapTlSE4h33NBl4fHixTT7IBlhyN66kw33mik_vV7HYREmmJ_rWFVM6BrZoHwj2XUCD1TSEgaea-fIHsMlj8o4U2uFWeoOXcGh5uOJN6oFsaWJsfo/s1600-h/BoTWF_westpathbuild2.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 248px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5LrU5p6s9GYHoO42CHDXXTaC4VNMOapTlSE4h33NBl4fHixTT7IBlhyN66kw33mik_vV7HYREmmJ_rWFVM6BrZoHwj2XUCD1TSEgaea-fIHsMlj8o4U2uFWeoOXcGh5uOJN6oFsaWJsfo/s320/BoTWF_westpathbuild2.png" alt="" id="BLOGGER_PHOTO_ID_5357370689381646354" border="0" /></a><br />Greetings!<br />Yes, it has been a while since the last real 'update'. Why has it taken the author so long to get any work done? The author has been working on progressing his real-life career aspects, so making non-profit fan games has taken a back seat. Also, due to a still-running Diploma Course in Software Development, the author, yours truly, has gotten sick of programming. That's right!! The course I am in is so poorly designed and executed that I'm quite fed up with programming, and need some time to recover my programming stamina.<br /><br />6 months and this programming course will be done forever. Joy! Life will be amazing.<br /><br />For project supporters, I'd like to give you the head's up of what I'm working on. I'm concentrating on 3D modeling for a while (as 3D modeling has nothing to do with programming, alright!), so images of the Siren Instruments can be expected soon. I will also be modeling Link's alternate swords (similar function and mechanics to Big Goron sword, etc.).<br /><br />For textures, I may be working on the ocean and sky backgrounds, making the environment more detailed and pretty. Cloud/wind effects will follow later.<br /><br />If I'm going to program anything soon, it will be adding Bow Wow as a functional item.<br /><br />When I get a few more items added and add more textures, I will be posting a 'minor' demo update for anyone curious to try.<br /><br />Thanks for the support, stay tuned!!<br /><br />JerrelJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com0tag:blogger.com,1999:blog-5729919614510282730.post-3415331765453788442009-06-29T02:01:00.000-07:002009-06-29T02:33:34.877-07:00Evolution of Zelda - A Look Back and a Look Forward<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuKEpYYw7VPx8WrDCSYdVATKgaPelECRhASCoCtENmIiBuHkEXEfcSR5BhwiD5V4F60aFYfd6fcRLEsmT2l0sBphTEIJai9hX2a2vmQDuCkuFbGUWguwXcuG1t5MRaCumzTxdbo1sqfxhq/s1600-h/game_comparatorX.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuKEpYYw7VPx8WrDCSYdVATKgaPelECRhASCoCtENmIiBuHkEXEfcSR5BhwiD5V4F60aFYfd6fcRLEsmT2l0sBphTEIJai9hX2a2vmQDuCkuFbGUWguwXcuG1t5MRaCumzTxdbo1sqfxhq/s320/game_comparatorX.jpg" alt="" id="BLOGGER_PHOTO_ID_5352672565437515778" border="0" /></a><br />Do you ever look back to see just how much The Legend of Zelda has grown over the years? Much like the transition of young, adorable Link of Ocarina of time into the valiant hero that strikes down the darkness covering the land of Hyrule, The Legend of Zelda series has become just that, a Legend in itself.<br /><br />After the harrowing events of A Link To the Past, players were gracefully introduced into the future of Zelda; a fully 3-Dimensional, engrossing adventure that revolutionized action adventure genre, changing the way gamers play.<br /><br />As seen above, The Wind Waker broke all boundaries of Zelda by presenting a fresh, brilliant visual style, allowing Zelda to appeal to a whole new audience and a new generation. Following the wishes of fans across the world, Twilight Princess presents an impressive, realistic world on the brink of total despair. Over 20 years later, the legend carries on, and a daring return to the past allows dedicated fans to relive an adventure larger than life.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyDwjsl5kLTzDUo5YlYjDUJEvSR9CBzHOHSdKkkKZQ9QqdhKujMPIgeInDVMExuXIcCfUbMJpBchjK1h8Jpy8FhSMl5EPt8oxqYv0mQTR8EYTe7aOft_iSEPRn7YEVrKpjCledC3LSrJ13/s1600-h/link-ComparatorX.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyDwjsl5kLTzDUo5YlYjDUJEvSR9CBzHOHSdKkkKZQ9QqdhKujMPIgeInDVMExuXIcCfUbMJpBchjK1h8Jpy8FhSMl5EPt8oxqYv0mQTR8EYTe7aOft_iSEPRn7YEVrKpjCledC3LSrJ13/s320/link-ComparatorX.jpg" alt="" id="BLOGGER_PHOTO_ID_5352676374243721666" border="0" /></a><br />Smashing all expectations, Ballad of the Wind Fish aims to retell the story of Link's Awakening, using an all new visual style. Blending old and new, Wind Fish drops players on mysterious Koholint Island, newly presented in 3 glorious dimensions. The return of Koholint's characters and Link's unique items of Legend, along with The Siren's Instruments should harken players back to this familiar world, while warmly welcoming new visitors.<br /><br />Months after development, lone game-designer Jerrel Dulay has released a playable alpha-demo for curious players to take the work-in-progress for a test run. Innovative new ideas are introduced with the revolutionary gameplay style, and icons of old have returned with whole new functions. While many changes have been made to the original formula, the story and land of Koholint remains faithful.<br /><br /><ul><li>Explore familiar areas of Koholint Island.</li><li>Make new use of weapons and tools of legend.<br /></li><li>Experience enhanced rearrangements of original soundtrack.</li><li>Relive the adventure.</li></ul>As an independant, lone developer, Dulay is only able to work on the project casually, operating around a busy work schedule, but rest assured, the adventure has and always will live on.<br /><br />Stay Tuned!!Jerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com2tag:blogger.com,1999:blog-5729919614510282730.post-1765426269851897422009-06-15T23:19:00.001-07:002009-06-29T02:00:57.582-07:00Never Fear, Project is Still AlivetHowdy do folks.<br /><br />From the bottom of my Goron heart, I apologize for not posting updates for the past few weeks/months.<br /><br />Please don't fear, <span style="font-weight: bold;">the project is most definitely not canceled.</span><br /><br />As I've stated before, my time has been completely occupied by school finals. Exams and final projects have been knocking the little red hearts out of me, and I have had absolutely no time to work on any of my projects.<br /><br />I will be posting more updates to the project soon, as this semester comes to an end and I have more time to work on my games.<br /><br />Don't bust out the ocarina and play yourself a sad song of storms just yet. I will be continuing work on the project within the next few weeks, and we can expect to see more gameplay areas.<br /><br />Thanks for sticking around and being patient!<br /><br />Cheers!!<br />JerrelJerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com13tag:blogger.com,1999:blog-5729919614510282730.post-8437972742330395152009-05-11T22:15:00.000-07:002009-05-11T22:20:17.398-07:00Support Ballad of the Wind Fish!Heya everyone! Thanks for checking in! Would you like to support this project in a simple, easy way? It's very possible!<br /><br /><a href="http://forum.ultimate3d.org">U3D Forum</a><br /><br />Simply (quickly create an account and) log in to the U3D forum on May the 20. Not sure which time zone you should be logging into? Just log in 20 and the 21 if you are not sure.<br /><br />U3D is the development engine used to create Ballad of the Wind Fish. Support this project and help U3D break log-in records! Help me help the community!<br /><br />Again, here's the URL : <a href="http://forum.ultimate3d.org">U3D Forum</a><br /><br />Thanks so much everyone! You all rock!Jerrel Dulayhttp://www.blogger.com/profile/06700345789310089428noreply@blogger.com2