Thursday, August 26, 2010

Moving On

Hey everyone!

I see a pattern emerging. Every new post I make seems to be an apology of some sort. Following that, I sincerely apologize for ceasing the updates, posts, and making any progress on this project.

I'd love nothing more than to continue working on this project and share it with you guys. You all have been great supporters and I sincerely appreciate that! However, running my small business and working in the photography industry has become a full time job for me. I develop educational software and games, teach, advertise for technology and photo-imaging, and am writing a series of Zombie/Thriller/Drama books.

Earlier this year, I built an intense Video Game Design Portfolio and applied to various gaming development companies. The results? The hiring agencies were too stupid to understand the positions I was applying for and told me I was shit. This was extremely disheartening for me as a game developer. I said to myself, screw trying to get hired. I'm going to run my own damn company!

Over the past year, I've been unable to work on the Ballad of The Wind Fish project for the sole fact that it can not, and never will make me any money. Am I all about money? No, of course not. But I need money to survive. Fan support doesn't pay for the house!

So here's the deal. I'm considering releasing the source code of this project to the general public. That's right: every resource, every 3D, texture, animation file, every programming script... I might just release it to the public. I'd love to work on this project again when my contract jobs slow down and I have heaps of free time. This won't be happening any time soon.

That being said, I might work on this project again and add more to it, but in the future. Definitely not right now. Thanks for being great supporters. Again, I appreciate all the offers for help and for building a team to work on this, but it wouldn't be fair if I could not sustain the project as a full-time project manager.

If you need to contact me personally, or are even remotely interested in me releasing the source files to the project, let me know. My email address is jerreldulay@gmail.com

Again, I'm sorry, but careers come before childhood fantasies!

Best wishes to you guys
Jerrel

8 comments:

  1. Although I probably won't be able to do much with it, I'm happy that you consider releasing the source code to the public. It'd be a real shame if the project wouldn't go on just because of one person who doesn't have enough time to spare.

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  2. Well, I was looking forward to this game being released, but I am peacefully accepting this. I had a feeling that it may turn out like this, because it has happened to me before. I will miss Ballad of the Windfish, but I will also not regret the end of it. Have fun with the future, and god bless.

    ~Legend

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  3. You have a life. Live.

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  4. Its sad that the game is being abandoned. Though I am excited that the source code is being released. Please release it very soon. I can't wait!

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  5. Also what did you use to make the models and animations? I noticed due to an error on the game that that all the models have "bone based" animations.

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  6. Not too surprising. It's hard enough to create a good 2d game on your own, and 3d makes the job even harder. I'd definately love to see the source code released for this. I couldn't do anything with it myself for reasons similar to yours, but if you've gotten as many help offers as you say then I'm sure someone else would eventually pick up the reins.

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  7. Great. Now every crazed Zelda fan will try to do it on their own. Just what I want to see.

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  8. This guy is amazing, Links awakening in 3d. WTF, in the good way

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